# This is simply what I run - It is *far from optimal* however it is very *comfortable to run*. If you cannot do a 5x3 solo, then this is the setup for you. I have a separate setup for 6x3 but I don't see the point in the current state of the game - 5 x 3 means 5 sets of all 3 eidolons in one night cycle - Learning quick charge (QC) will make the runs smoother, faster, easier and more consistent. However Optional - Jade works fine too. I just like volt for archwing speed ## QC is rushing to this location loading into the plains from Cetus within a couple seconds - It is off to the right of the door over the lake. Bother me to place down the pin in the right place ![[Quick Charge.png]] # Builds - Volt - Mainly for volt 2 speed - Nokko Subsume is to remove need for energy pads - Use volt 3 to shoot through to gain amp damage ![[Eidolon Volt.png]] ![[Pasted image 20260522113755.png]] ## Use "Standard Setup" [[Amp]] - Use it to pop shields and limbs in the same shot - Before each limb either void strike or spam your 2 operator ability then void sling the ground to activate your amp arcanes for damage ## Armor Strip - vastilok or serpa - Shattering impact and attack speed is only necessary ![[Pasted image 20260522111827.png]] ## Burston Incaron - for kill shot and lures ![[Pasted image 20260522112557.png]] ## This is only used to pop under voms, build doesn't really matter - Undervomes are voms spawned by the eidolon under them ![[Pasted image 20260522112435.png]] ### Your companion should have over 50% critical chance on its weapon and Tenacious Bond. - This likely should be standard in your kit regardless of eidolons, if not you're a baby tenno or goober ## Itzal archwing 3 can be nice for gathering loot # Lures - Yellow is uncharged - Blue is charged - Each Eidolon needs 1 charged nearby when shooting a limb or it will teleport - For the kill shot make sure you have: - 2+1 Terry - 3+1 Garry - 3 Harry - Found in Grineer camps ### There is more mechanics than this, but this should be a good starting point.