# This is simply what I run
- It is *far from optimal* however it is very *comfortable to run*. If you cannot do a 5x3 solo, then this is the setup for you. I have a separate setup for 6x3 but I don't see the point in the current state of the game
- 5 x 3 means 5 sets of all 3 eidolons in one night cycle
- Learning quick charge (QC) will make the runs smoother, faster, easier and more consistent. However Optional
- Jade works fine too. I just like volt for archwing speed
## QC is rushing to this location loading into the plains from Cetus within a couple seconds
- It is off to the right of the door over the lake. Bother me to place down the pin in the right place
![[Quick Charge.png]]
# Builds
- Volt
- Mainly for volt 2 speed
- Nokko Subsume is to remove need for energy pads
- Use volt 3 to shoot through to gain amp damage
![[Eidolon Volt.png]]
![[Pasted image 20260522113755.png]]
## Use "Standard Setup" [[Amp]]
- Use it to pop shields and limbs in the same shot
- Before each limb either void strike or spam your 2 operator ability then void sling the ground to activate your amp arcanes for damage
## Armor Strip
- vastilok or serpa
- Shattering impact and attack speed is only necessary
![[Pasted image 20260522111827.png]]
## Burston Incaron
- for kill shot and lures
![[Pasted image 20260522112557.png]]
## This is only used to pop under voms, build doesn't really matter
- Undervomes are voms spawned by the eidolon under them
![[Pasted image 20260522112435.png]]
### Your companion should have over 50% critical chance on its weapon and Tenacious Bond.
- This likely should be standard in your kit regardless of eidolons, if not you're a baby tenno or goober
## Itzal archwing 3 can be nice for gathering loot
# Lures
- Yellow is uncharged
- Blue is charged
- Each Eidolon needs 1 charged nearby when shooting a limb or it will teleport
- For the kill shot make sure you have:
- 2+1 Terry
- 3+1 Garry
- 3 Harry
- Found in Grineer camps
### There is more mechanics than this, but this should be a good starting point.