# Power Spike Amplification - The main reason utility provided by this focus school is the combo duration extension it provides from Power Spike Passive. ==Maintaining combo for non-initial combo builds is paramount provide the damage melee's provide.== - 220 combo is the maximum combo providing as 12x multiplier on heavy attacks - 11x stack for Weeping Wounds, Blood Rush and Gladiator mod set bonus - 440% status & Critical chance for Weeping Wounds and Blood Rush respectively - At Base Combo duration is 5s. You will ==lose all combo== after it expires. You can add [[Archgun Dexterity]]to make it 20s. This will help explain how Power Spike Passive ==amplifies combo duration.== ![[Power Spike.png]] Without this you will lose ==220 Combo in 5 seconds== at base or 20 seconds with [[Archgun Dexterity]] # Visualizing Amplification - Naramon Power Spike Example with base 5s combo duration - 220 Combo - 215 after 5s - 210 after 10s - 205 after 15s - 200 after 20s - 195 after 25s - and so on for a ==total of 3m 40s== - [[Archgun Dexterity]] and Naramon Power Spike with 20s combo duraiton - 220 Combo - 215 after 20s - 210 after 40s - 205 after 60s - 200 after 1m 20s - 195 after 1m 40s -and so on for a ==total of 14m 40s== # Combo Gain Extra - in drifter form void sling into the air than melee looking down to gain this buff. - Halves the amount of time to get your 220 combo ![[Opening Slam.png]]