# Power Spike Amplification
- The main reason utility provided by this focus school is the combo duration extension it provides from Power Spike Passive. ==Maintaining combo for non-initial combo builds is paramount provide the damage melee's provide.==
- 220 combo is the maximum combo providing as 12x multiplier on heavy attacks
- 11x stack for Weeping Wounds, Blood Rush and Gladiator mod set bonus
- 440% status & Critical chance for Weeping Wounds and Blood Rush respectively
- At Base Combo duration is 5s. You will ==lose all combo== after it expires. You can add [[Archgun Dexterity]]to make it 20s. This will help explain how Power Spike Passive ==amplifies combo duration.==
![[Power Spike.png]]
Without this you will lose ==220 Combo in 5 seconds== at base or 20 seconds with [[Archgun Dexterity]]
# Visualizing Amplification
- Naramon Power Spike Example with base 5s combo duration
- 220 Combo
- 215 after 5s
- 210 after 10s
- 205 after 15s
- 200 after 20s
- 195 after 25s
- and so on for a ==total of 3m 40s==
- [[Archgun Dexterity]] and Naramon Power Spike with 20s combo duraiton
- 220 Combo
- 215 after 20s
- 210 after 40s
- 205 after 60s
- 200 after 1m 20s
- 195 after 1m 40s
-and so on for a ==total of 14m 40s==
# Combo Gain Extra
- in drifter form void sling into the air than melee looking down to gain this buff.
- Halves the amount of time to get your 220 combo
![[Opening Slam.png]]